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Young people's descriptions of computational rules in role-playing games: An empirical study
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posted on 2023-06-07, 21:01 authored by Judith Good, Kate HowlandKate Howland, Keiron NicholsonA study was carried out which examined the extent to which young people aged 11-12, with no prior instruction in programming, are able to write computational rules which govern play in a 3D computer role-playing game. Expressing these rules required the use of common computational structures such as conditionals, sets and loops. We analysed the rules written for their structure and style, and recorded the types of errors made. It was found that although young people were able to abstract away from the game play experience, very few of the rules were error-free. The most common errors were errors of omission (leaving elements out that should have been included) rather than errors of commission (including elements which should not be part of the rule). These findings have implications for the design of the Flip language, which aims to support young people as they begin to develop computational skills through game design.
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Publication status
- Published
ISSN
1943-6092Pages
8.0Presentation Type
- paper
Event name
Proceedings of the 2010 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2010)Event location
Leganes, SpainEvent type
conferenceISBN
978-1-4244-8485-0Department affiliated with
- Informatics Publications
Full text available
- No
Peer reviewed?
- Yes
Legacy Posted Date
2012-02-06Usage metrics
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