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MIP-map Level Selection for Texture Mapping

journal contribution
posted on 2023-06-08, 05:58 authored by Jon P Ewins, Marcus D Waller, Martin WhiteMartin White, Paul F Lister
Texture mapping is a fundamental feature of computer graphics image generation. In current PC-based acceleration hardware MIP-mapping with bilinear and trilinear filtering is a commonly used filtering technique for reducing spatial aliasing artifacts. The effectiveness of this technique in reducing image aliasing at the expense of blurring is dependent upon the MIP-map level selection and the associated calculation of screen-space to texture-space pixel scaling. This paper describes an investigation of practical methods for per-pixel and per-primitive level of detail calculation. This investigation was carried out as part of the design work for a screen-space rasterization ASIC. The implementations of several algorithms of comparable visual quality are discussed and a comparison is provided in terms of per-primitive and per-pixel computational costs.

History

Publication status

  • Published

Journal

IEEE Transactions on Visualization and Computer Graphics

ISSN

10772626

Issue

4

Volume

4

Page range

317-329

ISBN

1077-2626

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2012-02-06

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