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Real Time Online Motion Capture for Entertainment Applications

presentation
posted on 2023-06-08, 08:57 authored by Muhammad Zeeshan Patoli, Paul NewburyPaul Newbury, Michael Gkion, Martin White
We present a real-time online animation and lip syncing solution based on personal motion sensing for use in entertainment and theme park applications. Our solution streams real-time motion capture based animation, video and voice data over the Internet using UDP. Motion capture data is streamed from the eMove mocap suit over the Internet into a client application, which provides a lip synced 3D animated character or puppet. Applications include online digital puppeteering and games where the character is animated in real time.

History

Publication status

  • Published

Publisher

IEEE Computer Society

Page range

139-145

Pages

7.0

Presentation Type

  • paper

Event name

2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL)

Event location

Kaohsiung, Taiwan

Event type

conference

ISBN

9781424464333

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2012-02-06

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