Mousas, Christos and Newbury, Paul (2012) Real-time motion synthesis for multiple goal-directed tasks using motion layers. In: Virtual Reality Interaction and Physical Simulation, 6-7/12/2012, Darmstadt, Germany.
Full text not available from this repository.Abstract
In this paper, a work in progress approach of layered motion interpolation method for designing realistic animation sequences for multiple goal-directed tasks is presented. The proposed solution is based on the ability to extract and synthesize different motions (in layers), while trying to efficiently reconstruct a natural-looking character's posture in real time. The proposed solution is examined for the case in which running, jumping, and reaching motions are combined. However, in addressing multiple goals fulfilled by a character in complex environments, as well as those involving complex motions, it is necessary to define the best way to handle and reconstruct the information from a motion capture database. Finally, because the character's posture should be as natural looking as possible, a simple centre of mass approach is proposed, to give desirable results at specific time steps
Item Type: | Conference or Workshop Item (Paper) |
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Schools and Departments: | School of Engineering and Informatics > Informatics |
Subjects: | Q Science > QA Mathematics > QA0075 Electronic computers. Computer science |
Related URLs: | |
Depositing User: | Christos Mousas |
Date Deposited: | 07 Dec 2012 11:37 |
Last Modified: | 07 Dec 2012 11:37 |
URI: | http://srodev.sussex.ac.uk/id/eprint/43332 |