Woolford, Kirk and Dunn, Stuart (2013) Experimental archeology and serious games: challenges of inhabiting virtual heritage. Journal on Computing and Cultural Heritage, 6 (4). 16:1-16:15. ISSN 1556-4673
![]()
|
PDF (Accepted for publication in Spring/Summer 2013)
- Accepted Version
Download (604kB) | Preview |
Abstract
Experimental archaeology has long yielded valuable insights into the tools and techniques that featured in past peoples’ relationship with the material world around them. However, experimental archaeology has, hitherto, confined itself to rigid, empirical and quantitative questions. This paper applies principles of experimental archaeology and serious gaming tools in the reconstructions of a British Iron Age Roundhouse. The paper explains a number of experiments conducted to look for quantitative differences in movement in virtual vs material environments using both “virtual” studio reconstruction as well as material reconstruction. The data from these experiments was then analysed to look for differences in movement which could be attributed to artefacts and/or environments. The paper explains the structure of the experiments, how the data was generated, what theories may make sense of the data, what conclusions have been drawn and how serious gaming tools can support the creation of new experimental heritage environments.
Item Type: | Article |
---|---|
Keywords: | Serious Games, Motion Capture, Archaeology, Heritage, Reconstruction |
Schools and Departments: | School of Media, Film and Music > Media and Film |
Subjects: | C Auxiliary Sciences of History > CC Archaeology T Technology > T Technology (General) |
Depositing User: | Kirk Woolford |
Date Deposited: | 18 Mar 2013 14:00 |
Last Modified: | 07 Mar 2017 07:21 |
URI: | http://srodev.sussex.ac.uk/id/eprint/44018 |
View download statistics for this item
📧 Request an update