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Experimental archeology and serious games: challenges of inhabiting virtual heritage

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journal contribution
posted on 2023-06-08, 14:35 authored by Kirk Woolford, Stuart Dunn
Experimental archaeology has long yielded valuable insights into the tools and techniques that featured in past peoples’ relationship with the material world around them. However, experimental archaeology has, hitherto, confined itself to rigid, empirical and quantitative questions. This paper applies principles of experimental archaeology and serious gaming tools in the reconstructions of a British Iron Age Roundhouse. The paper explains a number of experiments conducted to look for quantitative differences in movement in virtual vs material environments using both “virtual” studio reconstruction as well as material reconstruction. The data from these experiments was then analysed to look for differences in movement which could be attributed to artefacts and/or environments. The paper explains the structure of the experiments, how the data was generated, what theories may make sense of the data, what conclusions have been drawn and how serious gaming tools can support the creation of new experimental heritage environments.

History

Publication status

  • Published

File Version

  • Accepted version

Journal

Journal on Computing and Cultural Heritage

ISSN

1556-4673

Publisher

Association of Computing Machinery

Issue

4

Volume

6

Page range

16:1-16:15

Department affiliated with

  • Media and Film Publications

Full text available

  • Yes

Peer reviewed?

  • Yes

Legacy Posted Date

2013-03-18

First Open Access (FOA) Date

2013-03-18

First Compliant Deposit (FCD) Date

2013-03-13

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