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Things aren't what they seem to be: innovation through technology inspiration

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posted on 2023-06-07, 13:27 authored by Yvonne Rogers, Mike Scaife, Eric Harris, Ted Phelps, Sara Price, Hilary Smith, Henk Muller, Cliff Randell, Andrew Moss, Ian Taylor, Danae Stanton, Claire O'Malley, Greta Corke, Silvia Gabrielli
How does designing for novel experiences with largely untried technologies get its inspiration? Here we report on a project whose goal was to promote learning through novel, playful visions of technologies. To this end, we experimented with a diversity of ambient and pervasive technologies to inspire and drive our design. Working as a large multi-disciplinary group of researchers and designers we developed novel and imaginative experiences for children. To crystallise our ideas we designed, implemented and experimented with a mixed reality adventure game, where children had to hunt an elusive, virtual creature called the Snark, in a large interactive environment. We describe our experiences, reflecting on the process of design inspiration in an area where so much remains unknown.

History

Publication status

  • Published

Publisher

ACM Press

Page range

373-378

Pages

6.0

Event name

DIS2002

Event location

London

Book title

Proceedings of the Conference on Designing Interactive Systems, 2002., Serious reflection on designing interactive systems., DIS 2002

Place of publication

New York, NY, USA

ISBN

9781581135152

Department affiliated with

  • Informatics Publications

Full text available

  • No

Peer reviewed?

  • Yes

Legacy Posted Date

2006-11-14

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