Adapting the twelve principles of classic animation to lectures

Gilardi, M, Holroyd, P, Newbury, P and Watten, P L (2015) Adapting the twelve principles of classic animation to lectures. In: Eurographics 2015, 4 - 8 May 2015, Zurich - Switzerland.

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Abstract

This paper borrows from the fields of classic animation and 3D animation and adapts the fundamental principles of these subjects to the lecturing context. An analogy is drawn between an animator and a lecturer due to their shared objective: to communicate in an engaging way. If the fundamental principles of animation are read under the point of view of how they communicate a message, it is not difficult to see that they summarise some of the key concepts in the fields of education and educational psychology. Once adapted the principles can be used as a guideline by novice lecturers to increase students’ engagement both in traditional lectures and in e-learning environments. The principles have been applied successfully in teaching the Programming for 3D module and a number of modules at the University of Sussex obtaining good feedback from students.

Item Type: Conference or Workshop Item (Paper)
Schools and Departments: School of Engineering and Informatics > Informatics
Subjects: L Education > LB Theory and practice of education > LB1025 Teaching (Principles and practice)
L Education > LB Theory and practice of education > LB2300 Higher education
Depositing User: Marco Gilardi
Date Deposited: 11 May 2015 12:30
Last Modified: 29 Sep 2015 14:03
URI: http://srodev.sussex.ac.uk/id/eprint/47445

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