Drift-diffusion based real-time dynamic terrain deformation

Gilardi, Marco, Watten, Phil and Newbury, Paul (2016) Drift-diffusion based real-time dynamic terrain deformation. In: Eurographics 2016, 9 - 13 May 2016, Lisbon.

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In the natural world, terrains are dynamic entities that change their morphology due to their interaction with other agents in the environment. However, in real-time applications terrains are often represented as static meshes, which present no interaction capabilities. This paper presents a novel real-time 2D method for dynamic terrain simulations, aimed for applications in the entertainment industry. This method is based on a Dynamically-Displaced Height-map and on the numerical solutions, obtained using an Euler method, of a modified drift-diffusion equation. The method allows objects to interact with the terrain and to deform it in real time, it is easy to implement and generates different kinds of realistic tracks depending on the soil composition.

Item Type: Conference or Workshop Item (Paper)
Schools and Departments: School of Engineering and Informatics > Informatics
Depositing User: Marco Gilardi
Date Deposited: 27 May 2016 11:51
Last Modified: 27 May 2016 11:51
URI: http://srodev.sussex.ac.uk/id/eprint/61188

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