Measuring the added value of haptic feedback

Maggioni, Emanuela, Agostinelli, Erika and Obrist, Marianna (2017) Measuring the added value of haptic feedback. Published in: Proceedings of the International Conference on Quality of Multimedia Experience; Erfurt, Germany; 31 May – 2 June 2017. Institute of Electrical and Electronics Engineers ISSN 2472-7814 ISBN 9781538640241

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While there is an increased appreciation for integrating haptic feedback with audio-visual content, there is still a lack of understanding of how to quantify the added value of touch for a user’s experience (UX) of multimedia content. Here we focus on three main concepts to measure this added value: UX, emotions, and expectations. We present a case study measuring the added value of haptic feedback for a standardized set of audio-visual content (i.e., short video clips), comparing two haptic stimulation modalities (i.e., mid-air vs. vibro-tactile stimuli). Our findings demonstrate that UX of haptically-enhanced audio-visual content is perceived as a more pleasant, unpredictable, and creative experience. The users’ overall liking increases together with a positive change of the users’ expectations, independently from the haptic stimulation modality. We discuss how our approach provides the foundation for future work on developing a measurement model to predict the added value of haptic feedback for users’ experiences within and beyond the multimedia context.

Item Type: Conference Proceedings
Additional Information: © 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Schools and Departments: School of Engineering and Informatics > Informatics
Research Centres and Groups: Creative Technology
Subjects: B Philosophy. Psychology. Religion > BF Psychology
B Philosophy. Psychology. Religion > BF Psychology > BF0511 Affection. Feeling. Emotion
T Technology
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Depositing User: Marianna Obrist
Date Deposited: 22 May 2017 10:15
Last Modified: 30 Aug 2017 11:51

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Project NameSussex Project NumberFunderFunder Ref
SenseX - Sensory Experiences for Interactive TechnologiesG1589EUROPEAN UNIONH2020-ERC-2014-STG-638605