Ablart, Damien, Velasco, Carlos, Vi, Chi Thanh, Gatti, Elia and Obrist, Marianna (2017) The how and why behind a multisensory art display. Interactions, 24 (6). pp. 38-43. ISSN 1072-5520
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Abstract
Designing multisensory experiences has always fascinated artists and scientists alike. In recent years, there has been a growing interest in multisensory experience design within the HCI community [1]. Next to advances in haptic technologies, we see novel work on olfactory and gustatory systems [2,3] and efforts in determining multisensory design spaces [4]. Moreover, artists, museum curators, and creative industries are interested in those emerging technologies for their own work. Here we present Tate Sensorium, a multisensory art display, as an example case for multisensory design.
Item Type: | Article |
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Schools and Departments: | School of Engineering and Informatics > Informatics |
Research Centres and Groups: | Creative Technology |
Subjects: | Q Science > Q Science (General) |
Related URLs: | |
Depositing User: | Chi Thanh Vi |
Date Deposited: | 07 Nov 2017 11:13 |
Last Modified: | 07 Nov 2017 11:37 |
URI: | http://srodev.sussex.ac.uk/id/eprint/71031 |
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📧 Request an updateProject Name | Sussex Project Number | Funder | Funder Ref |
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SenseX - Sensory Experiences for Interactive Technologies | G1589 | EUROPEAN UNION | H2020-ERC-2014-STG-638605 |