Items where Subject is "GV1469.15 Computer games. Video games. Fantasy games"

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Number of items at this level: 12.


Dacre, Nicholas, Constantinides, Panos and Nandhakumar, Joe (2015) How to motivate and engage generation 'clash of clans' at work? Emergent properties of business gamification elements in the digital economy. International Gamification for Business Conference (IGBC15), Aston, UK, 21-22 September 2015. Published in: 9-17.


Good, Judith and Howland, Kate (2017) Programming language, natural language? Supporting the diverse computational activities of novice programmers. Journal of Visual Languages and Programming, 39. pp. 78-92. ISSN 1045-926X


Martin, Eleanor (2015) It's a team game: exploring factors that influence team experience. Doctoral thesis (PhD), University of Sussex.

Mirza-Babaei, Pejman (2014) Biometric storyboards: a games user research approach for improving qualitative evaluations of player experience. Doctoral thesis (PhD), University of Sussex.


Van Der Heijden, Hans (2016) Developing an online social game for the first introductory accounting course. In: 39th European Accounting Association (EAA) Annual Congress, 11-13 May 2016, Maastricht, Netherlands.

Van Der Heijden, Hans (2016) Gamification in accounting: developing a social network game for the first accounting module. In: Annual Conference of the British Accounting & Finance Association (BAFA), 21-23 March 2016, Bath.


Wan, Bo, Vi, Chi, Subramanian, Sriram and Martinez Plasencia, Diego (2016) Enhancing interactivity with transcranial direct current stimulation. In: Companion Publication of the 21st International Conference on Intelligent User Interfaces, 7 to 10 March 2016, Sonoma, California.

Westling, Carina Ellinor Irene (2013) Confusion and immersion. In: Inputs-Outputs, 26 June 2013, University of Sussex.

Westling, Carina Ellinor Irene (2015) Sublime confusion in immersive performance and games. In: 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), October 03 - 07, 2015, London.

Westling, Carina Ellinor Irene, Barker, Leon, Healy, Aoife, Needham, Robert, Witchel, Harry and Chockalingam, Nachiappan (2013) Spatial data correlation: an interactive 3D visualisation tool for correlating the motion capture data streams from difference devices. In: Electronic Visualisation and the Arts (EVA 2013), 29 - 31 July 2013, London.

White, Gareth R (2014) The playthrough evaluation framework reliable usability evaluation for video games. Doctoral thesis (PhD), University of Sussex.

Witchel, Harry J, Westling, Carina, Needham, Rob, Healy, Aoife and Chockalingam, Nachiappan (2013) Mean head and shoulder heights when seated: subconscious postural cycles during discrete, computerised stimuli. In: Barcellini, Flore and Murray, Dianne (eds.) ECCE 2013 : proceedings of the 31st European Conference on Cognitive Ergonomics. Association for Computing Machinery, New York. ISBN 9781450322515

This list was generated on Fri Jan 27 05:19:12 2023 GMT.