Items for Mirza-Babaei, Pejman

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Number of items: 7.

Book Section

Mirza-Babaei, Pejman, Nacke, Lennart, Fitzpatrick, Geraldine Ann, White, Gareth, McAllister, Graham and Collins, Nick (2012) Biometric storyboards: visualising game user research data. In: CHI EA '12 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts. ACM, New York, NY, USA, pp. 2315-2320. ISBN 9781450310161

Conference or Workshop Item

Mirza-Babaei, Pejman, Nacke, Lennart E., Gregory, John, Collins, Nick and Fitzpatrick, Geraldine Ann (2013) How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. In: CHI 2013, 27 April - 2 May 2013, Palais de Congrès de Paris, Paris.

Mirza-Babaei, Pejman, Zammitto, Veronica, Niesenhaus, Joerg, Sangin, Mirweis and Nacke, Lennart (2013) Games User Research: Practice, Methods, and Applications. In: CHI 2013 GUR Workshop, 27 April 2013, Université Paris-Dauphine, Paris.

Mirza-Babaei, Pejman (2011) Understanding the Contribution of Biometrics to Games User Research. In: Think Design Play: The fifth international conference of the Digital Research Association (DIGRA), Hilversum, the Netherlands.

Mirza-Babaei, Pejman (2011) Biometrics to Improve Methodologies on Understanding Player's Gameplay Experience. In: The 25th BCS Conference on Human Computer Interaction (HCI2011), Newcastle upon Tyne, UK.

Mirza-Babaei, Pejman (2011) Biometric Storyboards: visualising meaningful gameplay events. In: CHI 2011 Workshop - Brain and Body Interfaces: Designing for Meaningful Interaction, Vancouver, Canada.


Mirza-Babaei, Pejman (2014) Biometric storyboards: a games user research approach for improving qualitative evaluations of player experience. Doctoral thesis (PhD), University of Sussex.

This list was generated on Sun May 28 01:22:18 2023 BST.